No matter how great we are at programming, sometimes our scripts have errors. They may occur because of our mistakes, an unexpected user input, an erroneous server response, and for a thousand other reasons.
Usually, a script “dies” (immediately stops) in case of an error, printing it to console.
But there’s a syntax construct try...catch
that allows us to “catch” errors so the script can, instead of dying, do something more reasonable.
The “try…catch” syntax
The try...catch
construct has two main blocks: try
, and then catch
:
try {
// code...
} catch (err) {
// error handling
}
It works like this:
- First, the code in
try {...}
is executed. - If there were no errors, then
catch (err)
is ignored: the execution reaches the end oftry
and goes on, skippingcatch
. - If an error occurs, then the
try
execution is stopped, and control flows to the beginning ofcatch (err)
. Theerr
variable (we can use any name for it) will contain an error object with details about what happened.
So, an error inside the try {...}
block does not kill the script – we have a chance to handle it in catch
.
Let’s look at some examples.
-
An errorless example: shows
alert
(1)
and(2)
:try { alert('Start of try runs'); // (1) <-- // ...no errors here alert('End of try runs'); // (2) <-- } catch (err) { alert('Catch is ignored, because there are no errors'); // (3) }
-
An example with an error: shows
(1)
and(3)
:try { alert('Start of try runs'); // (1) <-- lalala; // error, variable is not defined! alert('End of try (never reached)'); // (2) } catch (err) { alert(`Error has occurred!`); // (3) <-- }
try...catch
only works for runtime errorsFor try...catch
to work, the code must be runnable. In other words, it should be valid JavaScript.
It won’t work if the code is syntactically wrong, for instance it has unmatched curly braces:
try {
{{{{{{{{{{{{
} catch (err) {
alert("The engine can't understand this code, it's invalid");
}
The JavaScript engine first reads the code, and then runs it. The errors that occur on the reading phase are called “parse-time” errors and are unrecoverable (from inside that code). That’s because the engine can’t understand the code.
So, try...catch
can only handle errors that occur in valid code. Such errors are called “runtime errors” or, sometimes, “exceptions”.
try...catch
works synchronouslyIf an exception happens in “scheduled” code, like in setTimeout
, then try...catch
won’t catch it:
try {
setTimeout(function() {
noSuchVariable; // script will die here
}, 1000);
} catch (err) {
alert( "won't work" );
}
That’s because the function itself is executed later, when the engine has already left the try...catch
construct.
To catch an exception inside a scheduled function, try...catch
must be inside that function:
setTimeout(function() {
try {
noSuchVariable; // try...catch handles the error!
} catch {
alert( "error is caught here!" );
}
}, 1000);
Error object
When an error occurs, JavaScript generates an object containing the details about it. The object is then passed as an argument to catch
:
try {
// ...
} catch (err) { // <-- the "error object", could use another word instead of err
// ...
}
For all built-in errors, the error object has two main properties:
name
- Error name. For instance, for an undefined variable that’s
"ReferenceError"
. message
- Textual message about error details.
There are other non-standard properties available in most environments. One of most widely used and supported is:
stack
- Current call stack: a string with information about the sequence of nested calls that led to the error. Used for debugging purposes.
For instance:
try {
lalala; // error, variable is not defined!
} catch (err) {
alert(err.name); // ReferenceError
alert(err.message); // lalala is not defined
alert(err.stack); // ReferenceError: lalala is not defined at (...call stack)
// Can also show an error as a whole
// The error is converted to string as "name: message"
alert(err); // ReferenceError: lalala is not defined
}
Optional “catch” binding
If we don’t need error details, catch
may omit it:
try {
// ...
} catch { // <-- without (err)
// ...
}
Using “try…catch”
Let’s explore a real-life use case of try...catch
.
As we already know, JavaScript supports the JSON.parse(str) method to read JSON-encoded values.
Usually it’s used to decode data received over the network, from the server or another source.
We receive it and call JSON.parse
like this:
let json = '{"name":"John", "age": 30}'; // data from the server
let user = JSON.parse(json); // convert the text representation to JS object
// now user is an object with properties from the string
alert( user.name ); // John
alert( user.age ); // 30
You can find more detailed information about JSON in the JSON methods, toJSON chapter.
If json
is malformed, JSON.parse
generates an error, so the script “dies”.
Should we be satisfied with that? Of course not!
This way, if something’s wrong with the data, the visitor will never know that (unless they open the developer console). And people really don’t like when something “just dies” without any error message.
Let’s use try...catch
to handle the error:
let json = "{ bad json }";
try {
let user = JSON.parse(json); // <-- when an error occurs...
alert( user.name ); // doesn't work
} catch (err) {
// ...the execution jumps here
alert( "Our apologies, the data has errors, we'll try to request it one more time." );
alert( err.name );
alert( err.message );
}
Here we use the catch
block only to show the message, but we can do much more: send a new network request, suggest an alternative to the visitor, send information about the error to a logging facility, … . All much better than just dying.
Throwing our own errors
What if json
is syntactically correct, but doesn’t have a required name
property?
Like this:
let json = '{ "age": 30 }'; // incomplete data
try {
let user = JSON.parse(json); // <-- no errors
alert( user.name ); // no name!
} catch (err) {
alert( "doesn't execute" );
}
Here JSON.parse
runs normally, but the absence of name
is actually an error for us.
To unify error handling, we’ll use the throw
operator.
“Throw” operator
The throw
operator generates an error.
The syntax is:
throw <error object>
Technically, we can use anything as an error object. That may be even a primitive, like a number or a string, but it’s better to use objects, preferably with name
and message
properties (to stay somewhat compatible with built-in errors).
JavaScript has many built-in constructors for standard errors: Error
, SyntaxError
, ReferenceError
, TypeError
and others. We can use them to create error objects as well.
Their syntax is:
let error = new Error(message);
// or
let error = new SyntaxError(message);
let error = new ReferenceError(message);
// ...
For built-in errors (not for any objects, just for errors), the name
property is exactly the name of the constructor. And message
is taken from the argument.
For instance:
let error = new Error("Things happen o_O");
alert(error.name); // Error
alert(error.message); // Things happen o_O
Let’s see what kind of error JSON.parse
generates:
try {
JSON.parse("{ bad json o_O }");
} catch (err) {
alert(err.name); // SyntaxError
alert(err.message); // Unexpected token b in JSON at position 2
}
As we can see, that’s a SyntaxError
.
And in our case, the absence of name
is an error, as users must have a name
.
So let’s throw it:
let json = '{ "age": 30 }'; // incomplete data
try {
let user = JSON.parse(json); // <-- no errors
if (!user.name) {
throw new SyntaxError("Incomplete data: no name"); // (*)
}
alert( user.name );
} catch (err) {
alert( "JSON Error: " + err.message ); // JSON Error: Incomplete data: no name
}
In the line (*)
, the throw
operator generates a SyntaxError
with the given message
, the same way as JavaScript would generate it itself. The execution of try
immediately stops and the control flow jumps into catch
.
Now catch
became a single place for all error handling: both for JSON.parse
and other cases.
Rethrowing
In the example above we use try...catch
to handle incorrect data. But is it possible that another unexpected error occurs within the try {...}
block? Like a programming error (variable is not defined) or something else, not just this “incorrect data” thing.
For example:
let json = '{ "age": 30 }'; // incomplete data
try {
user = JSON.parse(json); // <-- forgot to put "let" before user
// ...
} catch (err) {
alert("JSON Error: " + err); // JSON Error: ReferenceError: user is not defined
// (no JSON Error actually)
}
Of course, everything’s possible! Programmers do make mistakes. Even in open-source utilities used by millions for decades – suddenly a bug may be discovered that leads to terrible hacks.
In our case, try...catch
is placed to catch “incorrect data” errors. But by its nature, catch
gets all errors from try
. Here it gets an unexpected error, but still shows the same "JSON Error"
message. That’s wrong and also makes the code more difficult to debug.
To avoid such problems, we can employ the “rethrowing” technique. The rule is simple:
Catch should only process errors that it knows and “rethrow” all others.
The “rethrowing” technique can be explained in more detail as:
- Catch gets all errors.
- In the
catch (err) {...}
block we analyze the error objecterr
. - If we don’t know how to handle it, we do
throw err
.
Usually, we can check the error type using the instanceof
operator:
try {
user = { /*...*/ };
} catch (err) {
if (err instanceof ReferenceError) {
alert('ReferenceError'); // "ReferenceError" for accessing an undefined variable
}
}
We can also get the error class name from err.name
property. All native errors have it. Another option is to read err.constructor.name
.
In the code below, we use rethrowing so that catch
only handles SyntaxError
:
let json = '{ "age": 30 }'; // incomplete data
try {
let user = JSON.parse(json);
if (!user.name) {
throw new SyntaxError("Incomplete data: no name");
}
blabla(); // unexpected error
alert( user.name );
} catch (err) {
if (err instanceof SyntaxError) {
alert( "JSON Error: " + err.message );
} else {
throw err; // rethrow (*)
}
}
The error throwing on line (*)
from inside catch
block “falls out” of try...catch
and can be either caught by an outer try...catch
construct (if it exists), or it kills the script.
So the catch
block actually handles only errors that it knows how to deal with and “skips” all others.
The example below demonstrates how such errors can be caught by one more level of try...catch
:
function readData() {
let json = '{ "age": 30 }';
try {
// ...
blabla(); // error!
} catch (err) {
// ...
if (!(err instanceof SyntaxError)) {
throw err; // rethrow (don't know how to deal with it)
}
}
}
try {
readData();
} catch (err) {
alert( "External catch got: " + err ); // caught it!
}
Here readData
only knows how to handle SyntaxError
, while the outer try...catch
knows how to handle everything.
try…catch…finally
Wait, that’s not all.
The try...catch
construct may have one more code clause: finally
.
If it exists, it runs in all cases:
- after
try
, if there were no errors, - after
catch
, if there were errors.
The extended syntax looks like this:
try {
... try to execute the code ...
} catch (err) {
... handle errors ...
} finally {
... execute always ...
}
Try running this code:
try {
alert( 'try' );
if (confirm('Make an error?')) BAD_CODE();
} catch (err) {
alert( 'catch' );
} finally {
alert( 'finally' );
}
The code has two ways of execution:
- If you answer “Yes” to “Make an error?”, then
try -> catch -> finally
. - If you say “No”, then
try -> finally
.
The finally
clause is often used when we start doing something and want to finalize it in any case of outcome.
For instance, we want to measure the time that a Fibonacci numbers function fib(n)
takes. Naturally, we can start measuring before it runs and finish afterwards. But what if there’s an error during the function call? In particular, the implementation of fib(n)
in the code below returns an error for negative or non-integer numbers.
The finally
clause is a great place to finish the measurements no matter what.
Here finally
guarantees that the time will be measured correctly in both situations – in case of a successful execution of fib
and in case of an error in it:
let num = +prompt("Enter a positive integer number?", 35)
let diff, result;
function fib(n) {
if (n < 0 || Math.trunc(n) != n) {
throw new Error("Must not be negative, and also an integer.");
}
return n <= 1 ? n : fib(n - 1) + fib(n - 2);
}
let start = Date.now();
try {
result = fib(num);
} catch (err) {
result = 0;
} finally {
diff = Date.now() - start;
}
alert(result || "error occurred");
alert( `execution took ${diff}ms` );
You can check by running the code with entering 35
into prompt
– it executes normally, finally
after try
. And then enter -1
– there will be an immediate error, and the execution will take 0ms
. Both measurements are done correctly.
In other words, the function may finish with return
or throw
, that doesn’t matter. The finally
clause executes in both cases.
try...catch...finally
Please note that result
and diff
variables in the code above are declared before try...catch
.
Otherwise, if we declared let
in try
block, it would only be visible inside of it.
finally
and return
The finally
clause works for any exit from try...catch
. That includes an explicit return
.
In the example below, there’s a return
in try
. In this case, finally
is executed just before the control returns to the outer code.
function func() {
try {
return 1;
} catch (err) {
/* ... */
} finally {
alert( 'finally' );
}
}
alert( func() ); // first works alert from finally, and then this one
try...finally
The try...finally
construct, without catch
clause, is also useful. We apply it when we don’t want to handle errors here (let them fall through), but want to be sure that processes that we started are finalized.
function func() {
// start doing something that needs completion (like measurements)
try {
// ...
} finally {
// complete that thing even if all dies
}
}
In the code above, an error inside try
always falls out, because there’s no catch
. But finally
works before the execution flow leaves the function.
Global catch
The information from this section is not a part of the core JavaScript.
Let’s imagine we’ve got a fatal error outside of try...catch
, and the script died. Like a programming error or some other terrible thing.
Is there a way to react on such occurrences? We may want to log the error, show something to the user (normally they don’t see error messages), etc.
There is none in the specification, but environments usually provide it, because it’s really useful. For instance, Node.js has process.on("uncaughtException")
for that. And in the browser we can assign a function to the special window.onerror property, that will run in case of an uncaught error.
The syntax:
window.onerror = function(message, url, line, col, error) {
// ...
};
message
- Error message.
url
- URL of the script where error happened.
line
,col
- Line and column numbers where error happened.
error
- Error object.
For instance:
<script>
window.onerror = function(message, url, line, col, error) {
alert(`${message}\n At ${line}:${col} of ${url}`);
};
function readData() {
badFunc(); // Whoops, something went wrong!
}
readData();
</script>
The role of the global handler window.onerror
is usually not to recover the script execution – that’s probably impossible in case of programming errors, but to send the error message to developers.
There are also web-services that provide error-logging for such cases, like https://errorception.com or https://www.muscula.com.
They work like this:
- We register at the service and get a piece of JS (or a script URL) from them to insert on pages.
- That JS script sets a custom
window.onerror
function. - When an error occurs, it sends a network request about it to the service.
- We can log in to the service web interface and see errors.
Summary
The try...catch
construct allows to handle runtime errors. It literally allows to “try” running the code and “catch” errors that may occur in it.
The syntax is:
try {
// run this code
} catch (err) {
// if an error happened, then jump here
// err is the error object
} finally {
// do in any case after try/catch
}
There may be no catch
section or no finally
, so shorter constructs try...catch
and try...finally
are also valid.
Error objects have following properties:
message
– the human-readable error message.name
– the string with error name (error constructor name).stack
(non-standard, but well-supported) – the stack at the moment of error creation.
If an error object is not needed, we can omit it by using catch {
instead of catch (err) {
.
We can also generate our own errors using the throw
operator. Technically, the argument of throw
can be anything, but usually it’s an error object inheriting from the built-in Error
class. More on extending errors in the next chapter.
Rethrowing is a very important pattern of error handling: a catch
block usually expects and knows how to handle the particular error type, so it should rethrow errors it doesn’t know.
Even if we don’t have try...catch
, most environments allow us to setup a “global” error handler to catch errors that “fall out”. In-browser, that’s window.onerror
.